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Cinematics and Games I've Worked On

Cinematics and Games I've Worked On

As a Cinematic Technical Director on the Blizzard Entertainment Cinematics team, I develop tools and pipelines that support both real-time game content and pre-rendered cinematics. My work spans character rigging, animation, simulation, rendering, and pipeline automation using Maya, Houdini, Katana, and various game engines. Featured Work World of Warcraft: The War Within (2024) Cinematic technical direction supporting the launch cinematic for the latest WoW expansion. Diablo IV: Vessel of Hatred Technical pipeline work for the Vessel of Hatred expansion trailer. Overwatch 2 × LE SSERAFIM (2023) Collaborated on the Overwatch 2 cinematic featuring the K-pop group LE SSERAFIM. Previous RolesTechnical Artist — Heroes of the Storm, Blizzard Entertainment Lead Technical Artist — Hi-Rez Studios (Smite, Paladins)