Mesh Simplification Methods Comparison

Mesh Simplification Methods Comparison

An interactive browser-based tool for comparing different mesh simplification algorithms side by side, supporting real-time preview with face count feedback. Supported MethodsQuadric Error Metrics (QEM) — industry-standard polygon reduction Open3D built-in simplification Custom boundary-aware variants — preserves hard edges and silhouettesHow It Works Upload any .obj file (or use a built-in example), select a simplification method, set a target face ratio, and compare results directly in your browser. Live Demo dorothysheng-remesh-comparison.hf.space

Hugging Face Job Hunter Agent

Hugging Face Job Hunter Agent

JobHunter AI is an intelligent job search agent that automatically searches across multiple job platforms simultaneously, delivering verified job links with filtering and relevance scoring. FeaturesSearches ATS systems: Greenhouse, Lever, Ashby Integrates Google Search and Y Combinator job listings Built with LangGraph for reliable multi-step agent workflows Relevance scoring and filtering Clean, professional results interfaceLive Demo Try it on Hugging Face Spaces: dorothysheng/hf-web-agent

Medical Cost Estimator: A Gradio App Powered by ML

Medical Cost Estimator: A Gradio App Powered by ML

A Gradio application that estimates individual medical insurance charges using a trained machine learning model with engineered features. Overview Built on the Kaggle Medical Cost Personal Dataset, this app lets users input personal health information and receive an estimated insurance cost prediction. FeaturesTrained ML model on real-world insurance data Feature engineering for improved accuracy Interactive Gradio UI Deployed on Hugging Face Spaces for easy accessLive Demo Try it on Hugging Face Spaces.

Unreal Engine: AI Texture Generation with AWS Bedrock

Unreal Engine: AI Texture Generation with AWS Bedrock

A pipeline tool that integrates AWS Bedrock's AI image generation directly into Unreal Engine, enabling artists to generate and apply textures without leaving the editor. Overview This tool bridges Unreal Engine and AWS Bedrock to allow real-time AI-powered texture generation inside the Unreal Editor. Artists can describe a texture in natural language and have it generated and applied to assets instantly. GitHub Source code available at: github.com/dorothysheng/unreal_aws_texture

Cinematics and Games I've Worked On

Cinematics and Games I've Worked On

As a Cinematic Technical Director on the Blizzard Entertainment Cinematics team, I develop tools and pipelines that support both real-time game content and pre-rendered cinematics. My work spans character rigging, animation, simulation, rendering, and pipeline automation using Maya, Houdini, Katana, and various game engines. Featured Work World of Warcraft: The War Within (2024) Cinematic technical direction supporting the launch cinematic for the latest WoW expansion. Diablo IV: Vessel of Hatred Technical pipeline work for the Vessel of Hatred expansion trailer. Overwatch 2 × LE SSERAFIM (2023) Collaborated on the Overwatch 2 cinematic featuring the K-pop group LE SSERAFIM. Previous RolesTechnical Artist — Heroes of the Storm, Blizzard Entertainment Lead Technical Artist — Hi-Rez Studios (Smite, Paladins)

Rigging Demo

Rigging Demo

A showcase of character rigging work from my time as a Technical Artist at Blizzard Entertainment and Hi-Rez Studios. Games FeaturedHeroes of the Storm — Blizzard Entertainment Paladins — Hi-Rez Studios Smite — Hi-Rez StudiosSkills DemonstratedFull character rig setup in Maya Facial rigging and blend shape workflows Skin weighting and deformation quality Game engine integration and LOD rigging