Cinematics and Games I've Worked On
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Dorothy(Yuan) Sheng - 01 Nov, 2024
As a Cinematic Technical Director on the Blizzard Entertainment Cinematics team, I develop tools and pipelines that support both real-time game content and pre-rendered cinematics. My work spans character rigging, animation, simulation, rendering, and pipeline automation using Maya, Houdini, Katana, and various game engines.
Featured Work
World of Warcraft: The War Within (2024)
Cinematic technical direction supporting the launch cinematic for the latest WoW expansion.
Diablo IV: Vessel of Hatred
Technical pipeline work for the Vessel of Hatred expansion trailer.
Overwatch 2 × LE SSERAFIM (2023)
Collaborated on the Overwatch 2 cinematic featuring the K-pop group LE SSERAFIM.
Previous Roles
- Technical Artist — Heroes of the Storm, Blizzard Entertainment
- Lead Technical Artist — Hi-Rez Studios (Smite, Paladins)